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The game runs fine and communication between unity and react native on the loaded scene works, but for some reason the app is transparent
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It can't work on iOS when unity version is 2019.4.17, opencv2.framework load failed.
Build will be failed but work on 2019.2.
How could I fix it?
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facebook-sdk-for-unity version: 7.10.0
using latest 5.x version of unity
Here are the errors in the cloud build log:
> 11414: [xcode] Undefined symbols for architecture armv7:
11415: …
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描述问题bug
AirtestIDE ios unity 报错
File "airtest\cli\runner.py", line 65, in runTest
File "site-packages\six.py", line 693, in reraise
File "airtest\cli\runner.py", line 61, in runTest
File "C…
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I get this error:
ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-native) System.Threading.Interlocked:CompareExchange (System.EventHandler1&,System.EventHandler1,Syst…
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## 🐛 Bug
## To Reproduce
Steps to reproduce the behavior:
1.
1.
1.
## Expected behavior
## Environment
- Platform (e.g. WebGPU/Vulkan/IOS/Android/CUDA):
- Operating …
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Hello, I am using the persistent Anchors with keyless method. I successfully made persistent anchor on Android platform but not on iOS.
I used "SetAuthToken()" method each time AnchorManager uses…
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How to have Unity plus native support when Unity is added as a library to an app?
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It work on UNITY2018.4.23f
but when I update to UNITY2019.4.4f1 and trigger fb login it crash
crash report
has this error
UnityFramework: +[FBSDKInternalUtility validateURLSchemes]
how to fi…
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### [READ] For Firebase Unity SDK question, please report to [Firebase Unity Sample](https://github.com/firebase/quickstart-unity/issues/new/choose)
Once you've read this section and determined…