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Hi, I'm running into an issue where `image` nodes that are set to closest/nearest-neighbour texture filtering still use bilinear filtering in `MaterialXView`, `MaterialXGraphEditor` and `usdview` when…
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Thank you for opensourcing your renderer which will be pivotal for research and VFX and not forcing people to use the render queue. Please keep developing it.
You taught me a new way to use doc…
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### Description of Issue
Similar to issu https://github.com/PixarAnimationStudios/USD/issues/764 with black windows for viewport.
```
Traceback (most recent call last):
File "e:\build_usd\lib…
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### Description of Issue
Mesh with concave polygons may not be displayed correctly in usdview.
I have created a simple sample.
sample file : [simple_concave_polygons_usda.zip](https:/…
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### Description of Issue
There is a serious draw performance issue with hdStorm (tested both on `20.05` and on latest `dev`) which produces sub-optimal FPS rates when rendering meshes with "large" …
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### Description of Issue
Zooming to the mouse location would be a nice addition to usdview.
### Steps to Reproduce
1. Move mouse to some visible asset near the edge of the visible window.
2. S…
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### Description of Issue
I'm running into an issue when I use multiple alembic payloads for a prim for transformations.
I have two files: _teapot.abc_ containing a teapot mesh and _teapotTransform.a…
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### Description of Issue
Starting usdview which was build with the python script fails on my system with:
~~~~
Traceback (most recent call last):
File "/home/knud/src/c++/phanes/thirdparty/USD…
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### Description of Issue
It would be nice, for those with custom hydra backends, if the settings.json for usdview added it as a persistent option, falling back to GL if the saved one isn't available …
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### Description of Issue
I have Embree in my environment and its USD plugin.
In usdview, Embree is the default renderer and I'm unable to switch to GL. In 0.8.4, GL was still the default renderer an…