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This outline a proposed re-implementation of **space weather** mechanics, based on a simple idea. That idea came out of private discussions with David Hunter, that is knowledgeable on the subject. Tha…
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This is part of the review https://github.com/JuliaCon/proceedings-review/issues/165
I installed the package on Julia 1.10 and started the tests. They errored with several messages like
```
set…
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#### Expected behaviour
When the chart size of a network graph is changed then a call to chart.reflow() is supposed to rerun the simulation so as to properly position the nodes in the much larger (or…
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Problem
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Some operations would like to work on past or potential future versions of a component storage. A fast multiplayer games wants to extrapolate component states from the known past to…
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# Fixed Wing Vehicle Integration
I am working on adding a FixedWing aircraft class into Airsim, so far I have been documenting my work under issue #2508 but as suggested by @rajat2004 it would be u…
AOS55 updated
1 month ago
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Right now, all the "liquid" being simulated is more or less just relying on the emergent behavior of the physics simulation plus some really minor "nudges" to make it move in a somewhat fluid like way…
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Hi @kaipartmann
We're working on the thermo-mechanical coupling model. A script from scratch is here (https://github.com/vavrines/KitPD.jl/blob/main/couple/script.jl).
We're just about to clean …
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Right now, when there is a collision between two polygons, there is always an "edge" and a "vertex" object. The approach I took when building this simulation was based on this article https://www.game…
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2024 현 시점, 그래픽스에 대한 다양한 도서와 웹 문서등 학습 자료는 수없이 많이 찾아 볼 수 있다.
하지만, 왜 아직도 우리는 그래픽스를 학습하기를 어려워하고 시작을 두려워하는걸까?
잠깐의 조사에도 OpenGL, 혹은 WebGL 의 학습을 도와주는 웹 사이트를 3군데 정도 찾을 수 있었다.
1. LearnOpenGL
https://lea…
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#### Overview:
Currently, Phaser 3 offers a built-in physics engine alongside support for matter.js. After using both extensively, I'd like to propose a discussion on the potential benefits of focusi…