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By chance I found this question and I cannot figure out why.
![stellarium-000](https://user-images.githubusercontent.com/83047344/117544331-88dea980-b053-11eb-81f9-a1f7050aedd6.jpg)
![stellarium-0…
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My use cases may be non-traditional but sharing as there may be others.
I often am using the eval outputs for further data analysis (e.g., in a spreadsheet). I'd prefer if the promptfoo generated t…
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For GPU emulation on GNU/Linux and Android, as well as Windows 8, and Windows 7 until 12on7 is integrated into Xenia, it's necessary to use either OpenGL or Vulkan.
OpenGL and OpenGL ES can be cons…
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**Introduction**
```
(root@nebula) [basketballplayer]> LOOKUP ON player WHERE properties(vertex).name == "Tony Parker" YIELD properties(vertex).name as name
[ERROR (-1009)]: SemanticError: Ex…
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It would be useful to be able to create subgraphs that restrict all traversals and manipulations to only part of the mesh. Is there such a functionality currently (cannot seem to find something like t…
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**Is your feature request related to a problem? Please describe.**
Right now `pmp` has limited support for texture coordinates. I.e. seams are preserved during decimation. I'd love to see all of the …
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### Problem
We have semitransparent materials. Nodes, objects, and particles may all use them.
First of all: Materials with an alpha channel of 0 or 1 ("clip") are good both for performance and …
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I am having an issue exporting Ib's to blender. I have tried multiple different branches of the 3dmigoto import plugin to no avail on multiple versions of blender. I believed it was a "multiple" verte…
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Hello is it currently possible to preserve the original normals and uvs of the mesh after the shattering.
If it is not, is it hard to implement ?
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I am loading a large mesh (fbx) with skeletal animations with
```cpp
importer.SetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT, UINT16_MAX); // So that we can use 16 bit indices.
uint32 importFla…