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Cheers,
I'm facing an issue with the `exlude_polygons` parameter. No matter what I do, the polygons are just ignored when calculating the route.
I tried:
- several routes as well as polygons.
…
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Trying to build for WebGL and encountering this error. Is only Unity iOS/Android supported and not WebGL?
Incidentally, the more recent versions of Unity has added more web/json support - are the …
yosun updated
5 years ago
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Thank you so much for open-source this project. I plan to try it using my own data. May I ask you how to generate the data for your code? What I have are a 3D mesh containing the VERT & TRIV and some …
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Hi!
I have a question related to graph vs. tree version of refinement operators and subsumption when using a PartialOrder to anti-unify (for instance POTransSubsumption vs. TreePOTransSubsumption and …
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Considering the size of `vector2.h`, `numeric.h`, `triangle.h` and `edge.h`, these could fit into `delaunay.h` easily and would allow people to easily add `delaunay.h` to their projects without draggi…
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### Current Behavior
I get this dynamic error when I export models to MSFS, its an error thats getting on my nerves now.
Models that are already in the simulator exported from blender get this er…
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
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I have played with both TextureMesh and the original algorithm [mvs-texturing](https://github.com/nmoehrle/mvs-texturing/issues/59) and found out that OpenMVS handles the outliers better.
But I thi…
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# Steps to Reproduce
Teleport
# Actual Behavior
I started seeing this in the Firestorm viewer and switched to the LL viewer and am still seeing frequent crashes on the GM Candidate for Mac OS X 10.1…
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Hi,
I am having issue with fractional element dimensions.
### Reproduction:
1. Launch `Samples/demo.exe`
2. Go to Sandbox tab
3. Paste code on the left:
```html
```
4. …
mwl4 updated
2 months ago