-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…
-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…
-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…
-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…
-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…
-
# Is your feature request related to a problem? Please describe.
The game has a wide range of insects and assorted creepy crawlies which are universally pretty boring. This comes from a few places, r…
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It would be cool to change their default behaviour. Althrough I think it shuold be only a feature for level designers, they could make towers shoot to player's bot if he does something he sould not be…
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The existing metadata for the unfortunately dead Taxapad Ichneumonoidea project is rather little:
https://www.catalogueoflife.org/data/dataset/1068
If you read the [archived home page](https://web…
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![unnamed](https://user-images.githubusercontent.com/1044474/72228167-3e314800-3559-11ea-8cca-5bd8f522946b.png)
The spreadsheets for annotating functional groups are at this location.
In summar…
-
```
Suggestion from Issue 26 by surrano:
Similar to end-combat short notify (which could be improved as well...) there
could be a summary-type turn handling:
a) one summary line per opponent:
Spect…