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The purpose of this issue is to track the differences between our implementation and the WebGPU proposal so that we can ideally move both in the same direction.
Subgroup support landed in https://g…
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**Description**
When running any example on Wayland using `WGPU_BACKEND=gl` it crashes with:
```
[2024-04-07T11:57:37Z ERROR wgpu_hal::gles::egl] EGL 'eglMakeCurrent' code 0x3008: eglMakeCurren…
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**Description**
Wgpu example Shadow leaks memory in debug build.
**Repro steps**
```
$ cargo run --bin wgpu-examples shadow
# or
$ valgrind ./target/debug/wgpu-examples shadow
```
**Ex…
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```ts
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw "no adapter";
}
const device = await adapter.requestDevice();
const buffer = device.createBuffer({ size: 2, us…
0f-0b updated
1 month ago
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The reason for the temporary removal is outlined in https://github.com/gfx-rs/wgpu/pull/5897.
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## Issues
Currently invalid shader input would **panic** at `device.create_shader_module`: https://github.com/fralonra/wgshadertoy/blob/87e36ac295b9c02f4c0e6dd1dc31231fa549ad59/src/runtime.rs#L280
…
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We use right now the `image` create to read PNG files. We also use this in the web version of maplibre-rs. Using the native decoder could speed up the decoding drastically.
## 🤔 Expected Behavior
…
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### Ludusavi version
v0.25.0
### Operating system
Linux
### Installation method
Flatpak
### Description
`$ flatpak run com.github.mtkennerly.ludusavi
wp_linux_drm_syncobj_manager_v1@65: error…
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I just wanted to get the ball rolling on support for arrays of textures in shaders. Coming from this issue on the wgpu-rs repo: https://github.com/gfx-rs/wgpu/issues/106
The idea is to be able to u…
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### What Operating System(s) are you seeing this problem on?
Linux Wayland
### Which Wayland compositor or X11 Window manager(s) are you using?
Hyprland
### WezTerm version
wezterm 2024…