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So I have kind of a design problem right now, that is blocking progress on many fronts: Riverbed's current way of representing a Block doesn't scale. Not in terms of performances - performances are gr…
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- [ ] Quest validation
- [ ] Mob placement / validation
- [ ] Spawn locations are correct
- [ ] Pathings are correct (also check no pathing through buildings/doors/etc)
- [x] Named mobs are…
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- [ ] Quest validation
- [ ] [Burnished Wooden Staff Quest](https://fvproject.com/index.php/Burnished_Wooden_Staff_Quest) - requires access to Chardok
- [X] [Watcher Torches Quest](https://fvpro…
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Minecraft version: 1.20.1
Forge version: 47.2.36
Habitat version: 1.3.1
I've noticed that for some reason, Fairy Ring Mushroom wood set doesn't show up at all in the creative inventory while Enha…
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crafting a long wood rod with a tfc saw deletes the saw
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- Add bark variants for the mod's wood types
I would do it myself, but without this mod being open source, _(and cuz I'm generally not the best with modding lmao)_ I can't really do much :p
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when there is nothing left to upgrade you cant see your resources. might be good to show wood and stone below wave
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![image](https://github.com/fpdcc/webmap_data_updates/assets/11774880/62f04501-d6ba-46fb-9ba4-82e10443d498)
jim-z updated
2 months ago
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In the object tracker, there is a hollow log under resource clumps which you cannot pathfind to, even if you stand a couple of steps away and then try it cannot take you there. The problem with this i…