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Since the tutorial seems to be down, can you possibly include it in a folder as markdown so we can read it on GitHub?
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UI pops up, selecting any map results in a segfault when loading the resources, full stacktrace below
Built with unmodified build scripts from https://github.com/RigsOfRods/ror-linux-buildscripts
…
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@JoeyDeVries
TBH, I have to admit a I have an old gpu ( GeForce 210 1 gb supports GL3 Core and DX10.1), but I compiled the deferred shading tutorial and it is painfully slow (around 9-8 FPS), I ch…
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I load the game, a forest background appears with birds chirping and then the game stops responding. I am on a Mac and I have tried it on steam as well and I made sure it is the latest by doing a fres…
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Hi there i try to follow the instructions on the GitHub of the project, but you don't have a more detailed instructions just for manually compile without information of other linux distributions like …
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Just like Unity3D's rendering pipeline, you have the ability to do some deferred shading before transparent is rendered.
So the pipeline will become this:
1. Shadowmap rendering
2. Gbuffers for O…
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I'm testing out TexturedCubeExample on Arch with the VulkanRenderer. When I toggle to VR mode I get:
```
/usr/lib/jvm/default-runtime/bin/java -ea -Dscenery.Renderer=VulkanRenderer -Xms512m -Xmx51…
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# Screen-Space Sub Surface Scattering
http://iryoku.com/sssss/
but0n updated
6 years ago
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Deja vu :
[kjh@usd32 cmake-debug]$ gdb samples/vk_hellotriangle
GNU gdb (GDB) Fedora 8.1.1-3.fc28
Copyright (C) 2018 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later…
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一边写WIKI时, 会感觉3-5秒无法打字。
需要做成异步的, 或者不要每次重新改变预览的DOM
4月的重点难题之一。
例如每个Mod提供一个Server渲染模版:由长度, 宽度, 和一个静态的HTML文本构成。如果不提供就默认一个白色长方形,中间有个加载GIF。
对于使用我们自己数据源的用户,我们提供一定程度的Server渲染功能。这种渲染是非常快速的在Server上完…