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### AutoKey is a Xorg application and will not function in a Wayland session. Do you use Xorg (X11) or Wayland?
Xorg
### Has this issue already been reported?
- [X] I have searched through the exis…
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Hi, I'm trying to use a `JoltConeTwistJoint3D` to have a `RigidBody3D` swing around another `RigidBody3D`. I figured I could change the angle of the swing by setting the joint's `global_rotation_degre…
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as implemented here
https://github.com/lurk-lab/arecibo/blob/3043e8cc673617572c21b44a11c88e6965e9cbe7/src/provider/hyperkzg.rs#L8
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There is currently a vcpkg port of Jolt available, though it is an unofficial one supported by a third party. Would you consider making an official vcpkg port and maintaining it in the future? It woul…
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Due to Jolt needing aligned allocations we are currently unable to use the [default allocators](https://github.com/godotengine/godot-cpp/blob/1c18413de00f1a6265b2b6c30175b2f6a434b574/src/core/memory.c…
mihe updated
2 months ago
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Signal is not called on Jolt Physics (on Godot Physics everything works)
![image](https://github.com/godot-jolt/godot-jolt/assets/55765623/76ced499-7e3f-4464-b921-a4b61bd06ea0)
```
func _on_static_…
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Hi!
The change in this commit to enable sse with 32 bit builds seems to have broken building with Emscripten:
https://github.com/godot-jolt/jolt/commit/ebccdcbfae6b60e37480aa203d0781d26e437fbc
…
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I open another issue because https://github.com/godot-jolt/godot-jolt/issues/508 is indeed fixed.
A similar problem happens when a sphere is used, but in this case, it will collide between perfectl…
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Hello, when I use the physical bones simulation of a Skeleton3D, I get a lot of errors in console while the simulation is running well :
```
E 0:01:16:0919 try_build_shape: Godot Jolt failed to…
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Can't compile with `g++` on Ubuntu 22.04 in Docker:
```
#0 38.68 In file included from /JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp:7:
#0 38.68 /JoltPhysics/Build/../Jolt/Physics…