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**Describe the bug**
PhysX Force Region component's Debug Forces property does not draw debug vectors if any of the entities involved have a Shape collider with Game View property enabled. Otherwise …
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**Is your feature request related to a problem? Please describe.**
While experimenting with running a Windows build of [O3DE Multiplayer Sample](https://github.com/o3de/o3de-multiplayersample) on [WI…
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**Describe the bug**
When the Color picker widget switches from disabled back to enabled, the color doesn't refresh correctly.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Run the …
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### FPS Boilerplate Template
We need to develop and maintain a FPS template and corresponding documentation on how it works as well as ways it can be extended. Having a detailed sensible boilerpla…
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**Describe the bug**
Editor crashes on two machines with the same specification (CPU: i7-11700F; RAM: 32gb; GPU: RTX 3070). On the first machine, the crash occurs right after launching the Editor, w…
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**Describe the bug**
Links directing to AWS resources are contained within the `CryEditor` file - these appear to be from legacy software. The following URLs are inaccurate:
* https://aws.amazon…
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**Is your feature request related to a problem? Please describe.**
Connect a client to a host was failing due to both client and server using different versions of the engine.
**Describe the solu…
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**Is your feature request related to a problem? Please describe.**
Currently you can use the delete key to remove animgraph nodes, but for example not to remove a motion. This is inconsistent and c…
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**Describe the bug**
The following 7 Shader Asset jobs fail processing for the .shader assets:
`Shaders/RHI/RayTracingClosestHitSolid.shader`
`Shaders/RHI/RayTracingClosestHitGradient.shader`
`Sha…
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**Describe the bug**
Enabling the NVIDIA Cloth (NvCloth) gem for a first new project in the O3DE Project Manager and building it right after will fail with 3/5 reproduction rate by the following erro…