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Create some sort of mechanism for inter-mod communication. This has been requested a few times, but needs further research.
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When the player has multiple copies of the same mod, SMAPI loads the first one and then shows an error like this for the second:
```
Skipped Trainer Mod because its DLL 'TrainerMod.dll' couldn't be …
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I have the most updated stardew valley and SMAPI but i get this error.
[12:47:39` INFO SMAPI] SMAPI 1.14 with Stardew Valley 1.2.30 on Microsoft Windows 7 Home Premium
[12:47:39 DEBUG SMAPI] Mods…
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´Not working with SMAPI 1.9 and Stardew Valley beta, otherwise really great mod
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Hello!
Installed a .dll mod (item spawner), removed it once I had used it for what I needed, moved it to the deactivated mods column. Launched SDV, none of my .dll mods were working. Closed the ga…
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Is it possible to use description texts of other language such as Chinese?
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thank you!
---- Minecraft Crash Report ----
WARNING: coremods are present:
Chiseled Me ASM (Chiseled-Me-1.0.jar)
ItemPatchingLoader (ItemPhysic Full 1.4.6 mc1.10.2.jar)
BlurPlugin (Blur-1…
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When you use the content API added in #257 to load an XNB in the game folder, it fails on MacOS with this error:
```
Microsoft.Xna.Framework.Content.ContentLoadException: Stardewponics failed loadin…
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The one-hit break cheat is broken in Stardew Valley 1.2. It works for large blocks in the mines, but not for trees, ores, etc.
Reported [in Nexus bugs](http://www.nexusmods.com/stardewvalley/mods/4…
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I don't know if this is an issue with Stardew Valley or SMAPI, but given I wasn't experiencing it before installing SMAPI I'm guessing it's something with it or the mods I'm using. The problem I have …