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So I have a potential optimization, if you want to mix rasterization and raytracing,
So when you hit a voxel using raytracing you should draw all of the visible faces of that voxel using rasterizatio…
Teltt updated
9 months ago
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```
ENTITY IfcIntegerVoxelData
SUBTYPE OF (IfcVoxelData);
Values : ARRAY [1:GridSize] OF IfcInteger;
Unit : OPTIONAL IfcUnit;
DERIVE
GridSize : IfcInteger := SIZEOF(SELF\IfcProduct.Represe…
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Hi!
I'm doing some research on Voxel Cone Tracing, so that I can implement it in VR. I found your implementation on Android, and I found it interesting to check it with newer hardware. However, whe…
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For whatever reason I've never liked the DD logo. I find it very cluttered and hard to identify from a branding perspective. Given that DD is going to play a foundational role in building out the rast…
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- Use the land name to display the player location
- Feature available only to a certain level, which one is TBD
- A player could be in the open sea and then no land name will be displayed
- Pa…
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hi @Larsberg,
great addon, just started playing around with it.
this is not an issue but a question.
im looking to turn some wireframes into isosurface meshes,
in the same way toxiclibs does it => ht…
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### What feature or change would you like to see made?
Hello! I'm trying to display RGBA volume in VolumeViewport, but I guess only RGB data is supported (via `PhotometricInterpretation: 'RGB'` in Im…
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Hi,
I'm running `scil_evaluate_bundles_individual_measures.py`, `scil_compute_bundle_volume.py` and the last version of tractometry_flow (`a42d1d7`) inside a scilpy 1.6.0 container.
I tested i…
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### Description
Many 3D GRASE sequences have similar vascular artifacts arising from the carotids or CoW, that streak fully through the whole image. Our first requirement is to improve the masking,…
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A pair of items that would do the entry/exit elevators' job, except instead of entering via elevator, the player enters and exits via a teleporter-type device which, unlike an elevator door, is placed…