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Check e-mail from Myles Maxfield, Apple.
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This week [Chrome announced their intent to ship WebGL 2.0](https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/VAEv-MUFGC8) so I guess it's about time to start adding support!
There are…
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This proposal tries to use annotations to describe *most* simple types seen on the web, along with a flat calling convention.
However, WebIDL has a fairly robust type system containing nullables, s…
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## Intro
The reasoning implies vague familiarity with #138 and surrounding discussion.
Here are the base points for this proposal:
1. Persistent mapping is the most efficient path on native API…
kvark updated
5 years ago
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device-pixel-border-box size
device-pixel-border-box size is Element's border-box size in device pixels.
It is always an integer, as there are no fractional device pixels.
It can currently be ap…
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A new example for how to write an idiomatic skybox with a cubemap in wgpu-rs would be great.
Opening this issue in case there’s some superhuman out there who wants to help us all out
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This is migrating the gpuweb/admin#2 issue. Originally from @thokra1
First off, something on the status-quo as I perceive it. My major gripe with WebGL is its horribly slow adoption rate and the fa…
grorg updated
5 years ago
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Many developers will agree that freezing the interface the user interacts with results in a bad user experience. It is for this reason that developers may choose to perform some tasks asynchronously. …
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In the other thread I think @grovesNL [brought up a good point:](https://github.com/gpuweb/admin/issues/1#issuecomment-278367718)
> I agree, WebGL1/2 is tied to OpenGL ES today, but there doesn't s…
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_This issue shall discuss which backend(s) rendy is going to use._
Discussion so far:
@kvark
> What's the reasoning behind "Abandon hal for now."?
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@omni-viral
> @kvark without r…