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## Please, provide the details below:
### Did you verify whether this issue has already been reported here?
Yes
### Tell us about the problem
[I saw a similar thread](https://github.com/Native…
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### What are the steps to reproduce this issue?
Minimum project to reproduce:
- `Makefile`
```make
TARGET := iphone:clang:latest:14.0
THEOS_PACKAGE_SCHEME := rootless
include $(THE…
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Warning: the running version of Bundler (2.0.1) is older than the version that created the lockfile (2.1.4). We suggest you upgrade to the latest version of Bundler by running `gem install bundler`.
…
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According to https://gs.statcounter.com/browser-market-share, the most popular browsers nowadays are: Chrome, Safari and Firefox, that together cover 86% of the market.
I already built the basic ext…
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A few linker messages are confusing:
* "Optimizing assemblies for size may change the behavior of the app. Be sure to test after publishing. See: https://aka.ms/dotnet-illink": https://github.com/d…
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### Steps to reproduce
1) I am adding a new target - AutoFill Credential Provider:
2) I do everything as written here - https://docs.flutter.dev/platform-integration/ios/app-extensions
3) In …
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```
Matthews-MacBook-Pro:example smallville7123$ rm -rf build/
Matthews-MacBook-Pro:example smallville7123$ cmake -B build
CMake Warning (dev) in CMakeLists.txt:
No project() command is present.…
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Thanks for awesome framework.
I've created an app with Flutter which targets Android TVs along with mobiles and tablets. With little tweaking the app works great on Android TVs too. I'm facing the …
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Hello, thanks for sample.
From AndroidStudio I can build both iOS App and Android App. But from XCode I have the following issue:
```
PhaseScriptExecution Run\ Script /Users/my_user/Library/Develop…
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When running the app from Xcode, I see a lot of messages of the following form in the console:
"This method should not be called on the main thread as it may lead to UI unresponsiveness."
I've track…