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Hi!
Windows phone we had to open a new project section called "Content" which I find to open my first project Metro, so you do not know if the staff member creating me a folder and call it "Content" …
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Hi,
I've successfully used MonoGame to port my XNA game to both Android and iOS, but I am unable to successfully port to Mac OS X or Linux. This is because I keep getting errors that crash the game.
…
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When running the Draw2D and SpriteFont samples, instead of drawing text, DrawString draws small black boxes. I replaced the SpriteFont xnb, and the problem persisted. I tested this on device and in th…
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I am workin on porting my game from WP7 to iOS using the latest version from the develop3d branch. I have encountered an issue regarding my custom content readers. I have a fairly complicated content …
Nezz updated
12 years ago
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Hi im new to monogame ,im trying to port my XNA 4.0 game over to monogame , it 3d so i tried to download te develop3d branch , THe port seems to work a little bit , after a few tries I succeeded to l…
Kaszn updated
12 years ago
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The MonoGame Effect processor doesn't seem to accept render states in passes:
```
technique Technique1
{
pass Pass1
{
CullMode = None;
AlphaBlendEnable = TRUE;
DestBle…
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Hi,
When trying to play MP3 in my iOS game, I get this error:
2012-07-31 19:12:14.995 GemFinderMT[421:1507] MPMusicPlayer: Unable to launch iPod music player server: application not found
2012-07-31…
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Loading of FNT content files does not work.
Mar 3 10:40:24 jacobs-iPhone cocos2dtests[477] : Unhandled managed exception: Could not load fonts/konqa32.fnt asset as a non-content file! (Microsoft.Xna…
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I've tried my best to resolve this issue I'm having with my IPhone port but I just can't seem to get it working.
I'm tryin to port a simple 2D game I made(no sounds). Android port went smoothly, IOS…
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In the latest develop3d commit, OpenTKGamePlatform.cs won't compile.
Line 254 - 261:
```
protected override void OnIsMouseVisibleChanged()
{
MouseState oldState = Mouse.GetState();
…