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Hello! While someone was playing with my World Blender mod while combining The Endergetic Expansion with the Midnight, they found that when Puff Bugs spawn near Midnight's Suavis Block, the game crash…
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Pumping up the version from 11.7 to 11.8 causes a run time error for me.
When I try to run my game it compiles fine but on `:run` it returns the error:
`Error: --module-path requires module path s…
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All so often i get a CCL caught an exception rendering block, message and after a random set of times getting it, game crashes.
Tbh i am not 100% sure it is an AE2 issue, so often MC crashlogs can fo…
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The production instance that we are currently running needs updating, for a number of reasons:
- to bring various software products up to a currently-supported version
- to allow us to use new featu…
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Communicate with Nam with how the .wdz files look, then parse those files into the representation of objects that blake and noah decided on.
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**Describe the bug**
`Caused by: io.netty.util.IllegalReferenceCountException: refCnt: 0, decrement: 1`
**Reproduce**
access it from the http_port
**Logs**
```
[2020-07-07 19:59:12] [ INFO] …
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Currently able to create new, vanilla characters using write command.
This does work so well if the character is to be used in a mod, as the character is created in the game save file by default, ra…
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#### Issue Description:
Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If you are using an unreleased vers…
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I've found that when dealing with mesh data files and meshes in memory and similar, you sometimes really want a Vec3 type that's guaranteed to actually be 12 bytes (3*mem::size_of()) in size.
I cou…
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Support for many of the interesting instructions like popcnt (technically SSE4a) could be an interesting addition and prove to be useful to avoid using unmanaged code in certain performance sensitive …