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I did a quick patch to make the code backwards compatible with transitionTo. Then I tested both 4.4 and 4.5 KJS on my game that is the 4th community demo on KJS website. I can say that your code worke…
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### We expect
- 2D Super Mario game play
- Sound
- AI
### Options
- https://github.com/bebraw/jswiki/wiki/Game-Engines
- http://jster.net/category/game-engines
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Quick announcement: We're excited to be kicking off new development in prose. You can read more about the changes proposed in this blog post: http://developmentseed.org/blog/building-a-new-prose
Let …
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... I simply cannot believe this project and am in utter awe. I'm curious if the samples that are used on the site are available from the repo. I'd love to pick em apart. :)
Also, just to clarify: …
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0 info it worked if it ends with ok
1 verbose cli [ 'C:\Program Files\nodejs\\node.exe',
1 verbose cli 'C:\Program Files\nodejs\node_modules\npm\bin\npm-cli.js',
1 verbose cli 'install',
1 verbose…
it114 updated
11 years ago
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How are we going to handle theme changes for *-compat.css files
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Compared to other embeddable scripting languages, TorqueScript on average is quite slow. Anyone who has used TorqueScript heavily in an iTorque project has probably realized this. Mobile devices are o…
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For the next release, improving page transitions is a top priority. It's clear that overlfow: support isn't broadly supported and that JS scrollers are heavy and only work on a small slice of our tar…
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# bbg is a Freenode channel devoted to browser-based game development.
Notable members include browser dev advocates, HTML5 and JS book authors, HTML5 game engine devs (CAAT, Crafty, Impact, Game Clo…
ajbkr updated
12 years ago
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It'd be better for us to author the styles in scss.
We can still host the css in the repo for newbs that can't be bothered with a `compass compile` step
#### overall advantages:
- easier for most au…