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So the src for TechReborn has become a mess and I and over TechReborn devs have got sick of working on the mod.
I am considering restarting the mod as TechReborn 2
Less block ID's
Remove RF/Tesla s…
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1) Issue with ThermalDynamics' CryoStabilized Fluxduct. Basic, Advanced and Elite cables work fine, but Ultimate...
1a) Resonant Energy Cell, TE (it was full before I connected cryo-duct):
![2016-04-0…
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I try to charge GraviChestPlate or Ultimate Lappack, but i can't put it in MFSU...
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- [ ] Support for direct liquid input in electrolyzer
- [ ] Fix Wrong Industrial Electrolyzer progress bar
- [x] Scrapboxinator
- [ ] Change Charge Bench to Charge-O-Mat
- [ ] Wrench Requirement confi…
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[ru_RU.lang](https://1drv.ms/u/s!Aqpxs79I3Zgdh2_cy43E-Ug9-wTq)
There was little time, translate the modification.
Translation may not be accurate, but I really tried =)
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Any TechReborn contributors, just edit this post.
(In no particular order):
- [x] Water Cell
- [x] Lava Cell
- [x] Guide Book Item
- [x] Guide Book GUI
- [x] Solar Panel
- [x] Iron Hammer
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Not sure if it's even possibly from outside Railcraft, but it would be lovely to have the IE carts power the electric locomotive similar to how Railcraft carts do it.
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MT3 can work well with MP server,but can't work well with MP client
I added a recipe for the dirt,when I'm playing MP mode,I **can't** find recipe by using NEI although I can craft it
I removed a reci…
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So I've made a setup with two energy clusters in parallel. That means the max I should be able to move is 548EU/t with a 1.6 ratio as shown below.
![image](https://cloud.githubusercontent.com/assets/8…