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Maybe we can leverage the virtual dom from react to get:
1) Closer to production
2) Offload more advanced memory management (dom/events)
3) Get performance improvements
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Currently the view/proj matrices as exposed in the API and the spec recommends to use them unaltered. Until now three.js was creating the camera `viewMatrix` itself, but there's an WIP issue (https://…
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Hi Ismail,
well done on your implementation.
I managed to resurrect this project which is a photosynth clone
https://github.com/johndpope/pixelstruct
(this is in c++) I'd really love to port p…
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When streaming a recorded event (using type=mpeg), the stream goes too fast, regardless the video encoding used (asf, avi, etc.).
Line 1457 of zm_event.cpp must be changed from:
if ( send_frame &&…
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Just like most comment here this is not an issue but I like to get some input and give some feedback.
To play around a little bit I did mount a 2W blue laser+MOSFET to my ShapeOko+grbl and it is work…
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Most likely a camera placement issue, but RoRBot's teeth and part of his shirt sometimes appear during sprinting. It happens even more often in Multiplayer.
![screenshot_25](https://cloud.githubuserco…
ghost updated
8 years ago
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Night vision trait is pretty much mandatory, but once you have it, all darkness becomes a great tactical advantage. Nights are very dangerous without NV, but with NV are much easier than days.
Withou…
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When building the source with some added features I get a strange linker warning
build\mighty_one-2560\MightyBoard\shared\UART.o:(.ctors+0x0): warning: internal error: out of range error
build\mighty…
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When in environments that have nearby objects, or a range of distances between objects, having head space (which is defined as between the eyes) translate when the head is rotated improves the percept…
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I think current 3D object segmentation pipeline is messy, and it can be created by integrating nodes in jsk_recognition package (currently there is many apc specific codes in jsk_2016_01_baxter_apc).
…