-
Is it possible to get OpenVR to write its own runtime path settings? (not just check if they exist)
e.g
{
"config" : [ "C:\\Games\\Steam\\config" ],
"external_drivers" : null,
"jsoni…
-
https://immersive-web.github.io/webxr-ar-module/#dom-xrenvironmentblendmode-additive
> A blend mode of additive indicates that the user’s surrounding environment is visible and the baseLayer will b…
-
From the OpenXR SIGGRAPH presentation (https://www.khronos.org/assets/uploads/developers/library/2018-siggraph/04-OpenXR-SIGGRAPH_Aug2018.pdf) on Page 43 - "Viewport Projections"
In this slide we c…
-
I wanted to separate this discussion out from the rest of the gamepad-as-the-input-solution work, because it's a reasonably complex topic on it's own.
To recap a bit of the prior discussion here, f…
-
## How do I allow the UI to control capture for headless apps?
I found [this documentation](https://renderdoc.org/docs/in_application_api.html) from #1074, but there seems to be no way to just indi…
-
# What is MixedRealityToolkit-vNext?
The V1 Mixed Reality Toolkit is a collection of scripts and components intended to accelerate development of applications targeting Microsoft HoloLens and Windows…
-
Well, first of all thank you for this open source project, you seems to be a funny team and I hope this will become famous :)
But it would be really Nice to add support for openXR (the next crosspl…
-
How do we go about creating a working executable or set of executables from the source? I'd be intrigued to try out the supposed new grass shadows, and then start looking at making changes of my own.