-
Here we are using the service endpoint discovery method. This can change because of the did:peer things.
We also use goal and accept to adress what is what
```
{
"id": "62c5666fbfecac42e632d70…
-
```
What steps will reproduce the problem?
1. Go to example page at
http://www.nickrabinowitz.com/projects/temp/timeline_track_bug.html
2. Scroll to 5000 BC. Notice that Urgarit (the red band) has j…
-
```
What steps will reproduce the problem?
1. Go to example page at
http://www.nickrabinowitz.com/projects/temp/timeline_track_bug.html
2. Scroll to 5000 BC. Notice that Urgarit (the red band) has j…
-
```
What steps will reproduce the problem?
1. Go to example page at
http://www.nickrabinowitz.com/projects/temp/timeline_track_bug.html
2. Scroll to 5000 BC. Notice that Urgarit (the red band) has j…
-
I removed the HUD and left only the in-world health bars and damage particles. When creating a test world in single player, in-world health bars will show correctly as green and everything works great…
-
**Is your feature request related to a problem? Please describe.**
We run our Aleph instance on bare metal, and we cannot just add capacity on a whim. We must be able to remove data and notify user…
-
```
What steps will reproduce the problem?
1. Move top timeline. See sample files.
What is the expected output? What do you see instead?
Stack overflow.
What version of the product are you using? O…
-
```
What steps will reproduce the problem?
1. Move top timeline. See sample files.
What is the expected output? What do you see instead?
Stack overflow.
What version of the product are you using? O…
-
```
What steps will reproduce the problem?
1. Move top timeline. See sample files.
What is the expected output? What do you see instead?
Stack overflow.
What version of the product are you using? O…
-
```
What steps will reproduce the problem?
1. Move top timeline. See sample files.
What is the expected output? What do you see instead?
Stack overflow.
What version of the product are you using? O…