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Resource rates do not scale. Likely a problem with the syntax of the exponent nodes.
```
TWEAKSCALEEXPONENTS
{
name = ModuleAlternator // does not work yet
RESOURCE
{
rate = 3
…
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I wondered why my spaceplane kept imploding when I touched the brakes!
It appears that the break torque setting is back to default both on VAB/SPH load and quickload ingame.
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Ran into a rather irritating issue when designing sounding rockets in RP-0. Unfortunately, I'm not 100% sure where the problem lies; it's not there with just Procedural Parts/Module Manager/TweakScale…
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Tracks that have been tweakscaled down cause incredible problems when switching back to the craft after initial launch. One time in five they're OK, but the rest the launch the craft sky high. Only se…
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I noticed that MFT places a dll into the TweakScale folder. This file is prone to vanishing when someone deletes the TweakScale folder to do a clean update of the mod. It would be more robust to place…
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Tweakscale is able to recognize the containers and is able to be scaled, but the mounts aren't showing up.
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It seems baked in that the thrust limit accuracy is in increments of 5, which make it impossible to set the thrust on engines accurately for true vtol stabilization via propellers only, and not SAS-as…
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I defined an enlarged part using the 'rescaleFactor' config value. When taking it out of an Inventory the hologram shows the unscaled part. Once placed for the first time, the part has the right size …
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Actual behaviour: The Realchute stack (`RC_stack` in `RealismOverhaul/RO_RealChute.cfg`) has top and bottom nodes which aren't on the surface of the compoent itself, causing it to 'hover' when placed …
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Would it be possible to make stackable all parts which have neither resources nor modules?