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i did what ever was written in the text, but it didn't open in mozilla firefox beta version
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I'm facing the follow error when try to build it with Intel XDK platform:
> --serialize-diagnostics .../cordova_project/platforms/ios/build/CamScanner.build/Release-iphoneos/CamScanner.build/Objects-…
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This can be observed with XOnlineDash (Version 4920, XDK 5233), the following call triggers a "Could not map D:" error.
```
IoCreateSymbolicLink(
SymbolicLinkName : 0x0BCAFC0C -> STRING* {
…
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Hi, trying to get started with the Xbox sample. Code is compiled and s_interactiveVersion set to my project's VersionID. My xbox is in developer mode, has latest recovery installed (and I've tried wit…
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When emulating "[OpenBORX - Beats of Rage for XBox v4](http://www.realmodscene.com/xbins/XBOX/Console%20Based%20Applications/games/BeatsOfRageX)" an Unknown format is encountered.
```
EmuD3D8 (0x2A…
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Not sure if this is possible, but I'd love it if you could make external links open in the default browser, rather than just browsing to them within Electron.
For example, if you have an app set up f…
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Hi,
I am using ChartJs in a hybrid app. I am only using the pie charts. It works splendidly on the desktop and in the emulator but throws the following error on the device.
Any help would be great…
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Hi,
We've managed to integrate this on our app. It works nicely for both Android & iOS. However, when user select Maybank2u / Mybank2u(FPX), the payment did not go through.
The following is the …
syqal updated
7 years ago
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Hi,
I used this plugin to take build using Intel xdk and got and error:
Error: Plugin Badges cannot be added. The plugin contains Gradle scripts.
Any solution like editing the gradle?
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Was able to build and deploy for x64 using Visual Studio 2017 on a local Windows 10 PC but was unable to deploy to the remote Xbox One (XDK). The game built and was installed to the Xbox One just fin…