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http://www.nexusmods.com/skyrim/mods/51554/?#
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* fly in / fly out / no motion
* enable / disable following cursor (as requested [here](https://forum.elysium-project.org/index.php?showtopic=24038#entry254256))
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When an object comes onto the board or leaves the board.
When an object is loading, add a spinning icon.
When toolbar is minimized/maximized.
When hovering over an item, add a glow animation.
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```
What steps will reproduce the problem?
1. create an animation
2. save it
3. play it
What is the expected output? What do you see instead?
Animation, whether swf or animated gif, is blank.
'Upload…
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Provide the pick up elements with animations (idle and at time of pick up).
The idle animations can easily be defined in css.
The animation at the time of pick up must be implemented
moiri updated
11 years ago
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### Description
When using GLTF2ModelLoader to load in .gltf files, animations that are present in the resource are ignored, instead, there's another param 'animations' that we need to pass explici…
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```
Hey Guys,
Animation would be a good selling point for this charting solution so I started
messing around with the code and managed to create a few animations for the
graphs : 2 for the pie char…
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could be done with playeranim but its very laggy and isn't compatible with wield3d
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- basic transforms
- background animations
- gradient antimations
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- [x] Cells draw in overridden position driven by animation
- [x] Record enter
- [ ] Record exit: clone the data out of them? Or save a frozen image of their last render?
- [x] Record move
- [ ] P…