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### Description:
Now that oil derrick logic is added, it would be annoying if Multi-Engineer is on and all of a sudden you need 3 Engineers to capture an oil derrick.
### Possible Implementation:
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### Description:
Exactly like in RA2, being able to put your soldiers inside a civilian building
### Possible Implementation:
If you can straight up copy the way it works in RA2 then by all means…
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Hi, I would like to disable 3d building extrusion on default map when tilting. I know it’s possible on native Android and iOS SDKs, but I haven’t found anything about in the plugin’s documentation.
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First off, thanks for a great SDK! It was extremely easy to get up and going.
One question though: the Windows 10 Maps application has highly detailed textured 3D buildings when you select aerial m…
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Add construction effect to RICO buildings. Would be cool to see that large skyscraper being build in a few weeks (#69 )
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Setup a search bar so users can manually search for the building they're in to see the locations of all water fountains inside.
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Textures for rectangular buildings are not centered properly. Most of them float in the air like in the attached picture.
![image](https://user-images.githubusercontent.com/45105509/114085039-74519a8…
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Some of our sources cover multiple geographic areas (most cover just one). We should support multiple `geoid`s.
Currently we can specify a GeoJSON polygon geometry so the result choropleth map _loo…
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**Describe the bug**
Some very sparse data extracts passed into fmtm-splitter, for example:
![image](https://github.com/hotosm/fmtm-splitter/assets/78538841/5211998c-5a86-4386-8312-35fe49c3f83d)…