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[SpriteBuilder 1.3.6, Cocos2D-Swift version 3.3.0-develop]
I have not manage to get CCLabelTTF to work with attributedString.
If you create a starting project with SpriteBuilder. Add Code Connection …
Zammy updated
7 years ago
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Game crashes on player death and this crash happens inside cocos2d's engine. But without mega overlay game doesn't crash
![vlcsnap-2024-04-13-17h58m24s866](https://github.com/maxnut/GDMegaOverlay/a…
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1. Launch Application.
2. Create a new project.
3. Create a new layer i.e. layer.ccb.
4. On mainscene.sb drag and drop a Scrollview and set its content node as layer.ccb.
5. Publish the project.
6. Bu…
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1. Launch Application.
2. Create an empty project.
3. Remove everything from the MainScene.ccb.
4. Add a new layer names "Layer.ccb".
5. Drag and drop an image to Layer.ccb.
6. Add a scroll view node …
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- cocos2d-x version: the latest
- devices test on: Android 7.0
- developing environments
- Android Studio 3.0.1
Steps to Reproduce:
1. new a EditBox
2. `setTextHorizontalAlignment(TextHAl…
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Cocos2d-x is incorrectly converting from Unicode to UTF-8 in WinRT and therefore apps are crashing for users having username with non-Latin symbols.
E.g., for Windows 8.1 user with name "Māris", wri…
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- cocos2d-x version: `3.17`
From the code, it seems parsing the `XML` returns a `TMXMapInfo` and that on its own is used to build the entire map.
With the assumption that the created `TMXMapI…
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Please study this: http://www.cnblogs.com/cocos2d-x/archive/2012/03/15/2398516.html
As a mirror of easeIn, _**s(t) = tr**_, easeOut should not be **_s(t) = t1/r_**.
Instead it should be **_s(t) = …
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- cocos2d-x version: 3.17
- devices test on: win32 lua
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:
whe…
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- cocos2d-x version: 3.14
- devices test on: Iphone 5s
- developing environments
- NDK version: 11.2.2725575
- Xcode version: 8.2.1
- VS version: N/A
- browser type and version: N/A
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