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I see mention for Commodore 64, CoCo, etc.
I'm wondering, is there any documentation on how to wire up these various machine?
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Not too sure what's going on here but I cant get hardware decoding to work. I have set up the decoders in the setting but it is still using CPU to decode instead of the Intel GPU
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**Describe the bug**
After 99e13859edd307a4778d7a3a28bb4ff998f3f80c, some controller DPads are no longer mapped correctly. The buttons work, but the DPads do not. The same `retroarch.cfg` used to wor…
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On Commodore 64, you can enter colors as characters. This would be convenient for color changes within strings, especially when printing lots of text to screen. Here's an example GIF.
![recording](ht…
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This is a great set of tools, I plugged everything together and it worked nearly first time, the only change I had to make was cfg to change pin14 to pin13 due to dodgy silkscreen on my TTGO-Display.
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Hi,
Without going into 68030/40/60 emulation, would it be possible to have an optional accelerated clock ? (X2 X3...)
-Somes games can benefit from it (e.g. Interceptor flies on a A3000).
-A "fast …
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### Are you using the latest Dosbox-Staging Version?
- [X] I have checked releases and am using the latest release.
### Different version than latest?
0.78.1
### What Operating System are you usin…
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Currently I am trying to work with your library on a LED WS2812b matrix with a LED height of 8 LEDs and 32 LEDs width. I noticed that the Robotron font is "scaled" which leads to unsightly fragments. …
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This is something I identified with the starfield when the "cross-hair" (the white point actually) goes past the left or top border of the screen. By using something like `ADD x0,dx, min TO max` I pre…
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Please have a look at this test case:
```
10 SCREEN 128:I=0:INPUTA$:PRINTCHR$(147)
20 X=RND(0)*200:Y=RND(0)*180:PRINTCHR$(19);I
30 CHARX+40,Y+10,RND(0)*16,A$+STR$(I):I=I+1
35 REM CHARX+40,Y+10,…