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### Description of Issue
I have an geometry in 3 chained PointInstancer and the geometry is not printed in USDView.
- If I remove the normals buffers (primvars:normals and primvars:normals:indice…
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## 🚀 Feature
Currently PyTorch3D supports basic shading methods (Phong, Gouraud etc). Although it mainly focuses on Rasterization scheme, there is still room for more realistic and PBR-inspired shadi…
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## Shadow volume
[Shadow volume](https://en.wikipedia.org/wiki/Shadow_volume) is a shadow rendering technique proposed by F. Crow in 1977. It makes use of the stencil and depth buffers to perform b…
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The model should focus on faster loading instead of smaller files. Model format should therefor contain the following information:
- Vertex Position
- Texture Coordinate
- Normal
- Tangent
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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. create two cubes and one material with MaterialX graph assigned
2. assign the material to both cubes
3. export USD to file
…
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Addon settings:
![image](https://user-images.githubusercontent.com/12706574/112382203-f1e7a900-8cc1-11eb-84c8-0ff580cf1b08.png)
Export settings:
![image](https://user-images.githubusercontent…
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The work is excellent and I'm honor to study for it.But I have two questions about it:
1、how the algorithm runs in real time not need "velodyne_bin"
2、its compatibility with solid-state lidar ,such …
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### Application [Required]
PasVulkan
### Processor / Processor Number [Required]
Don't matter here
### Graphic Card [Required]
Intel Arc (all)
### Rendering API [Required]
- [X] Vulkan
- [ ] Op…
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Hi,
I am trying to reconstruct a mesh from a point cloud that was exported using google cartographers assets writer. The data used is from "Deutsche Museum" which was scanned by the google cartogra…
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## 🚀 Feature
Currently, `update_padded` only exists as an out-of-place operation which shallow copies attributes onto a new object.
It would be nice to have an in-place version that just modifies th…