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**Describe the bug**
Lua editor disconnects first try after opening scriptcanvas first
**Steps to reproduce**
Steps to reproduce the behavior:
1. Add scriptcanvas component and load script
2.…
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**Describe the bug**
A material asset fails in the AP, but the log is very verbose and mostly meaningless or actionable to the user. The actual error is very difficult to see/discover.
**Assets r…
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**Describe the bug**
This issue affects specifically the preview Script Event feature in Script Canvas, **not** the Asset Editor. When saving the Script Event, if the user selects "Cancel" or quits t…
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Add feature/math label to sig/core
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**Describe the bug**
When `ed_enableDPE` flag is enabled, changing Collision Layers and Groups assigned to PhysX colliders via its component _Collides With_ and _Collision Layer_ dropdowns not only f…
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**Describe the bug**
Editor crashes just before displaying main window or a little bit after (Like after openning scene)
**Steps to reproduce**
Steps to reproduce the behavior:
(Use default proj…
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**Is your feature request related to a problem? Please describe.**
Most devs want to ship their games to people speaking multiple languages, many of whom do not speak English. As such, we need to be …
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## Describe the issue briefly
From [Discord request for help](https://discord.com/channels/805939474655346758/816043672709103667/1036811858600022026)
Provide some documentation about syncing anim…
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The console command to set r_meshInstancingBucketSortScatterBatchSize is resulting in a warning because it's attempting to cast 512 to a 8bit signed char, even though r_meshInstancingBucketSortScatter…
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**Describe the bug**
When a game (or a server) launcher exits while being debugged, it breaks into the following stack:
```
Exception thrown at 0x00007FF63E0C6707 in MultiplayerSample.ServerLaunc…