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Hi there,
I had to make a few modifications to make this work on my ATI GPU.
Smearing floats isn't supported, so things like 0.0.xxx needed to be changed to vec3(0.0)
Casting boolean vec3 to float …
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in the webgl_materials_normalmap.html demo I changed createScene to:
``` javascript
function createScene(geometry, scale, material1, material2) {
geometry.computeTangents();
mesh1 = new THR…
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previous issues:
http://github.com/jashkenas/coffee-script/issuesearch?state=closed&q=narrative#issue/241
http://github.com/jashkenas/coffee-script/issuesearch?state=closed&q=defer#issue/287
So, it's…
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| Bugzilla Link | [PR3280](https://bugs.llvm.org/show_bug.cgi?id=3280) |
| Status | RESOLVED DUPLICATE of [bug 2764](https://bu…
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Migrated from [rt.perl.org#58182](https://rt-archive.perl.org/perl5/Ticket/Display.html?id=58182) (status was 'resolved')
Searchable as RT58182$
p5pRT updated
13 years ago