Using Mac OS X 10.6.7, xcode 3.2.6 installed
```
[benchmark (master)]$ make MacOSX
cd common ; make
cpp -P -I../../src -DSHADER=\"noise2D.glsl\" \
-DVTYPE=vec2 -DVNAME=v_texCoord2D -DNOISEFUN…
I stumbled upon [this](http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/). this surreal Island seems a lot more "natural" than the current implementation