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When trying to compile for that platform, the build fails saying that the toolchain may not be installed(it is). It works normally when manually building using unity's default build window
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### Application Type
Please check one below.
- [x] DEV & ECOSYSTEM TOOLS
- [ ] COMMUNITY
**Subcategory:**
Please check all which apply.
- [ ] BTP
- [ ] DApp bounty
- [ ] DeFi
- [x] Gaming
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Hi,
I'm doing something a little unusual and it breaks with SabreCSG. I'm not familiar enough with "The Unity Way" to know whether it makes more sense for me to patch SabreCSG to get round this or …
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Hi,
I know the name Unity was chosen because of the "unit" in "unit test". However, Unity is also the name of the graphical shell used by Ubuntu (not to mention there is a popular game engine of th…
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### Plugin Version or Commit ID
0.8.9
### Unity Version
2022.3.30
### Your Host OS
Winows 10
### Target Platform
Android
### [Windows Only] Visual Studio C++ and Windows SDK Version
_No respo…
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Hi there,
great stuff! I am working on including DMPL with the SMPL project for Unity, any advice or directions when it comes to interfacing SMPL blendshapes with ground truth registrations for say c…
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Hi, thank you for this amazing tool, seems really helpful.
Unfortunately I encountered issues when dragging the unzipped folder from this repo into a new project.
Maybe it's related to your latest…
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We need to figure out how to resolve git conflicts for .unity and .perfab and etc.
For now, repo is reset to what Byung commited for his rotation stuff.
I will re-push the start menu and other stuff…
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I cannot build with the new version, due to symbol collision. After digging around through all the jar files I found that the play-services-base and play-services-drive are both including the Lcom/goo…
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Hi,
Hope u are all well !
I found your repo because I am working on some native plugin for Unity3D, and I was wondering if your plugin would allow to wrap [cmake based packages](https://github.c…