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using this SketchUp model from 3Dwarehouse
[clock](https://3dwarehouse.sketchup.com/model/uc975bb13-f34d-4574-ae7e-5228a06b64c0/Rel%C3%B3gio-Retr%C3%B4)
seems to display ok in xcode beta6, but c…
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@kcoley I've also picked up that when you have a mesh under the root mesh hierarchy, if it doesn't have a 1,1,1 scale its won't correctly scale relative to the root mesh. To fix this I scale the root…
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@kcoley @ox
I have two character animations I posted at [fusionar.app](https://www.fusionar.app)
![CarrotMan](https://www.fusionar.app/img/CarrotMan.gif)
![BananaMan](https://www.fusionar.a…
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I've been playing around with this and have been having an easy time converting GLFT's from around the web... but have been having a lot of problem getting ARKIT to properly render out the textures fr…
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Hi
I am having a gltf file with swedish UTF-8 texture file names like LÖVÅS and so on.
The utility throws a UnicodeEncodeError: 'ascii' codec can't encode character u'\xd6' in position 19: ordina…
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@kcoley I'm currently chasing another bug relating to scaling after adding keyframes to the GLTF. What you may not have picked up on the cubeBounce example I posted yesterday. The floor scale was not …
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@kcoley Both my most recent usdz files posted on [www.fusionar.app](https://www.fusionar.app) with rotating cubes using he latest version and --use-euler-rotation handle - Are working ok with iphon…
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When exporting this file, we see that it writes out a PNG into the Textures directory "B23A2.png", but in the USDA file we're writing out a reference to the texture, we're writing out "B23A2.BMP". I a…
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Just now, I exported GLTF material from Blender, and during conversion, I am getting this error:
```
Traceback (most recent call last):
File "gltf2usd.py", line 1126, in
convert_to_usd(ar…
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@kcoley There is an issue with scaling when you add keyframes to the GLTF file. The GLTF looks fine, but the conversion to usdz is out of whack. Sticking with the same sample cubeBounce. I have pair …