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- [x] 1 Cumple
- [x] 2 Cumple
- [x] #2
- [x] 4 Cumple
- [x] 5 Cumple
- [x] 6 Cumple
- [x] 7 Cumple
- [x] 8 Los iconos del footer si (aunque el color es el mismo!), pero no tiene animación del c…
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This is a tracker bug for general GPU issues, like:
* Apps that crash after startup
* Rendering glitches
* GPU fault/timeout errors
When making a comment on this bug, please run the `asahi-dia…
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### Code of Conduct
- [X] I agree to follow this project's Code of Conduct
### What happened?
If you are working on a pretty big git project and the git plugin is enabled in oh-my-posh, changing th…
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### Overview
Identify playbook examples from other organisation in the Civic Tech space, to potentially assist in BOP at later delivery phase
### Action Items
- Add all research to competitor a…
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"also closing celeste while recording doesn't actually kill the game process or recording" - Kataiser
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Since TASRecorder uses FFmpeg as a base, it shouldn't be too difficult to add these in the options. Note that Ut Video is a lossless video codec, and PCM 16-bit signed little endian is uncompressed au…
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"Celeste Classic C source port for 3DS and PC."
https://github.com/lemon32767/ccleste
Here is the .recipe
==========
SUMMARY="Celeste Classic C source port for 3DS and PC"
DESCRIPTION="Celest…
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### Describe the bug?
Since the latest update 2024.1.3.393 joining worlds and staying connected to worlds is very unreliable. It doesn't seem to be specific to any worlds as this happens even when …
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Currently we sync by just looping forever and checking for changed. It would probably be better to just detect when a directory has been changed and then sync that directory.
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I'm wanting to use the `Alert` component from `relm4_components`, but it currently isn't flexible enough for my needs.
If I were to use the `Alert` component, I'd need the following functionality i…