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This code works absolutley beautifully using Surface Shaders, however when I try and work it into a Fragment shader It's a no go. I keep getting an error:
_Shader error in 'Custom/customLODFragSh…
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### Thanks for giving yabridge a shot!
- [x] I read through both the troubleshooting and the known issues sections, and my issue wasn't listed there
### Problem description
When I install the Vulka…
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**Describe the bug**
Crash on Windows Server 2022 on AWS with AMD Radeon Pro V520 MxGPU when calling "InitDX12" on a amf::AMFContext2Ptr context. This is observed in Unreal Engine as well as AMD AMF …
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I have a crash in every Diligent Sample when runnning the D3D11 backend. The crash happens when trying to change the "max frame latency" option to any value. DX12 does not crash when changing the late…
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Hello there,
Thank you for putting this code together. I was having trouble understanding with one thing though; how do I get the correct memory offset for a particular game? I'm assuming I have to…
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http://www.gamespot.com/articles/xbox-one-may-soon-see-a-flood-of-new-games/1100-6448335/
https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/
https://developer.microsoft.com/en-us/games/xbox/xbo…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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Along with the rendering api shaders, a msl shader needs to be passable along with the shader object so the concrete shader can be generated within the concrete backend.
`shader_api_type::msl_4_0`
…
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### Describe the bug
I was trying calculator example (https://github.com/vlang/ui/blob/master/examples/calculator.v) on windows.
I installed required module `v.exe install ui`
And then I compiled…
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Currently, SPIR-V backend does not support `EvaluateAttribute*` intrinsics.
According to the discussion in https://github.com/KhronosGroup/glslang/issues/2584, `OpInterpolate*` needs a pointer oper…