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Draws currently one line in the mid of the display, but no wireframe anymore. probably due to deferred shading / text rendering.
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From the spec:
>two specialized rendering techniques from: physically based rendering (pbr)2 in general or cook Torrance shader3, deferred shading, normal mapping, environment mapping, NPR or ambient…
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http://ecoforum.strangeloopgames.com/topic/127/textures/45 ( read last post's)
might never be fixed since this could be an issue on apples side ?
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The current architecture builds the entire glsl function and dependencies using something:
`builder.getPrototypeString('kernel')`
What I'd like to propose, (and will probably build shortly) before…
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Can I take from their preliminary implementation in `uint32_t TriMesh::toMask( geom::Attrib attrib )` and `geom::Attrib TriMesh::fromMask( uint32_t attrib )` as well as the comment on line number 1233…
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I don't want to give the impression this is _my_ project and only _mine_, so a "glium" github organization is maybe better.
On the other hand, I don't see it as absolutely necessary.
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So I know Armada wants to add a Vulkan backend based off of D3D11 backend.
First I think it might be a good idea to brainstorm what the backend should look like as it could use a re-write (not to a…
ghost updated
7 years ago
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Deferred example doesn't run, probably some issue with uniforms.
apitrace (.trace): [deferred-d56df362aac12057.txt](https://github.com/gfx-rs/gfx/files/1116589/deferred-d56df362aac12057.txt)
output:…
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**System and IINA version:**
- macOS 10.13.1
- IINA 0.0.14.1
**Expected behavior:**
打开视频,进入全屏,在线加载字幕
**Actual behavior:**
显示正在下载字幕,闪现字幕下载下来正在加载,然后崩溃。
不打开高级设置,是否全屏都会崩溃;打开高级设置,全…
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# Core(grimoirejs)
## implement `GrimoireInterface#overrideNodeDeclaration`
- [x] Implementation
There was some cases needs to overrides default component set or values of node declaration.
…