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An attempt should be made to fix, or atleast improve, the beach repair system. Currently, in some situations in some biomes, the repair is running in areas that it shouldn't which leads to strange and…
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Settings
Renderer: Hardware (OpenGL)
Software Framebuffer: Off
Adaptive Smoothing: Off
Internal GPU Resolution: 4x
Texture filtering: bilinear
Internal Color depth: 32bpp
Wireframe Mode: Off
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### Prerequisites
- [x] I have written a descriptive issue title
- [x] I have verified that I am running the latest version of ImageSharp
- [x] I have verified if the problem exist in both `DEBUG…
Jjagg updated
6 years ago
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I have written a very basic simulate module, which takes an image and adds PSF blurring / noise. However, the simulate module will be a key part of AutoLens, and will requite a lot more effort!
For…
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All .png images in my site generate very large (in file size) images in comparison to the original. For instance:
- x.png - 2560x1440 - 414kb (original)
- x-full.png - 1140 x 641 - 1.2mb
- x-max.p…
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```
When playing the game on an Android 7in tablet, the world view shows too much
of the map. For example, in Crossglen you can see all the way from your house
down to the smithy.
Displaying that m…
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*Issue migrated from trac ticket # 17764*
**component:** base | **priority:** low | **resolution:** fixed | **keywords:** wxQuantize difficult
#### 2016-12-30 13:56:08: sipse (ipse) created the issu…
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The ability to use the eInk displays is really nice, especially for low power monitoring operations. (see #105)
But we are again, out of pins. #74
Is there a way to get the eInk to work in over…
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Hi, this is a first-timers-only issue. This means we've worked to make it more legible to folks who either haven't contributed to our codebase before, or even folks who haven't contributed to open sou…
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Issue [JP-350](https://jira.stsci.edu/browse/JP-350) was created by Jonathan Eisenhamer:
For Fixed-slit, using in-scene nod and no dithering, the background for any single nod position is the average…