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Main suggestions...
- The word ‘Scoop’ is not in the user interface – It doesn’t mean anything technical to the sort of students I have. Scoop is also a common English word, confusingly irrelevant to …
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Once you have a lot of editor hexes, probably more than a couple of hundred, the game slows down a little bit. I saw in Godot that there's a mesh instancing support so it would be interesting to inves…
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## Documentation Needs
Implement the following documentation:
- [x] Simple Example Notebooks With Multiple Visualizations
- [ ] Autodoc Generation of docstrings Under User Facing API calls
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Saving takes a long time. Can this be optimized? Maybe save in chunks in a separate thread while gathering the data?
The viewer also doesn't handle really big captures well enough. On my PC (i5 660…
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### Topic
I'm using StimulusJS in a Rails 7 application.
Injected `p5.js` library CDN into the `` tag and it's working fine.
Issue is `preload` function runs after `setup` and `draw` function…
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Games runs fine.
Runtime attaches (menu is accessible).
d3d9.dll is loaded.
But no change in lights. It renders as original. Only some UI textures disapper.
[d3d9.log](https://github.com/NVIDIAG…
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In case it matters, I've been using the LWJGL binding of Nuklear and used code from their demo to bind Nuklear to OpenGL. https://github.com/LWJGL/lwjgl3/blob/master/modules/samples/src/test/java/org/…
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MiloTruck
medium
# Draws can be retried even if a random number is available or the current draw has finished
## Summary
`RngWitnet.isRequestFailed()` does not accurately represent whether a rando…
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how solve this problem it make web page error
```javascript
// Load the Visualization API and the corechart package.
google.charts.load('current', {'packages':['bar']});
google.charts.lo…
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```
Hi,
A short example:
Create a transform feedback buffer;
Set the internal transform feedback counter to zero with glBindBufferRange;
Draw a primitive;
Set the counter back to zero with glBindBuff…