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In my game, sometimes there is no pixel change at all, it's kind of waste to repaint if I know Skia should not.
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Reference screenshot: ![image](https://user-images.githubusercontent.com/14947366/68056150-a50bc880-fcaf-11e9-8c4d-03bfdbf128cd.png)
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We do the majority of our development in the flutter desktop version of DevTools. The Flutter Web version of DevTools needs auditing and polish. This issue should track bugs found while auditing the f…
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Recently, developers from our team are trying to analyze the flutter engine size and check if we can do reduce the size as we have many already existing sdks in our native applications.
However, wh…
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i am not able to build my apk as it tells me that my app has Android X incompatibilities.
When i try migrating by the method stated on flutter.dev it gives me a warning message "No Usages Found in th…
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CPU Flame Chart in the Timeline.
`flutter doctor -v`
```
[✓] Flutter (Channel unknown, v1.5.4-hotfix.2, on Mac OS X 10.14.2 18C54, locale zh-Hans-CN)
• Flutter version 1.5.4-hotfix.2 at /U…
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We plan on modernizing the code here, which involves choosing a new framework. The only hard requirement is supporting incremental migrations, since we don't plan on migrating the entire codebase at o…
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I have been working a game for some time now and noticed that the FPS drops significantly if the user is not touching the screen for a few seconds. (The real problem is the stuttering due to frame dro…
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I've made a game that runs smoothly on Android, but for some reason lags on iOS. I've tried just about everything to fix this but nothing seems to work!
Is anyone else is experiencing an issue with…
ghost updated
4 years ago
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![image](https://user-images.githubusercontent.com/14947366/71607348-62d6fa00-2b2d-11ea-8dfc-12515f2e5fe7.png)
It's fixable by normalizing the bounds, fairly simple.