-
#### Your system information
* Steam client version (build number or date): 1707518866
* Distribution (e.g. Ubuntu): Arch
* Opted into Steam client beta?: [Yes/No] Yes
* Have you checked for sys…
-
Hi Hervé,
In a recent email you wrote:
> At some point the old block-processing functions (i.e. `block_APPLY()`, `block_MAPPLY()`, and
`block_APPLY_and_COMBINE()`) will go away.
I'd like to …
-
Every time I try to decode a PNG file with PngDecoded and add it to the PDF page, the PDF page is blank.
My Rust code:
```rust
use printpdf::*;
use std::fs::File;
use std::io::BufWriter;
…
-
Currently, single-channel rasters for segmentation are not supported. This is an artificial restriction as there are certainly some segmentation models which use single input band instead of an RGB, …
-
**Description**
I'm developing a game and wanted to create a Storybook for different animations and levels. I set up Widgetbook and implemented this, but found it extremely laggy, where the game is…
-
This happens in `image` from git on commit 5976c195939bfbede976fe1e0a80225d192a793c with `image-webp` v0.2.0
## Expected
`convert bug.webp[0] bug.png` produces an image that's fully transparent,…
-
Variety of stuff:
- [ ] look for SSIM and color references
- [ ] make sure synthesis methods can take and return multi-channel images (though what they do should depend on the model)
- [ ] Integr…
-
```
The function glRgba in glRgba.cpp is called strncmp instead of strncpy:
GLrgba glRgba (char* string)
{
long color;
char buffer[10];
char* pound;
GLrgba result;
strncmp (buffe…
-
```
The function glRgba in glRgba.cpp is called strncmp instead of strncpy:
GLrgba glRgba (char* string)
{
long color;
char buffer[10];
char* pound;
GLrgba result;
strncmp (buffe…
-
```
The function glRgba in glRgba.cpp is called strncmp instead of strncpy:
GLrgba glRgba (char* string)
{
long color;
char buffer[10];
char* pound;
GLrgba result;
strncmp (buffe…