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### Problem
The Z key is the zoom button by default, but if zoom is disabled, a hardcoded "zoom is disabled by mod or game" message appears every time you press Z, and there's no way to stop this wit…
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This is an old problem that's affected my [Structures mod](https://github.com/MirceaKitsune/minetest_mods_structures) for years. Now that its city generator is nearing completion and I'm in the proces…
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## Problem
Some people are frustrated that it is hard to control the digging speed of blocks. This is mostly when the digging speed is set to 0.
This has for example lead to the people over at M…
ryvnf updated
10 months ago
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In a same way that nodes are currently animated (sprite strip) it could also function to give nodes a random appearance. Upon placing the node, a random frame of the stripe strip will be selected. The…
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As I have a tiny issue with motion sickness, waving leaves **up close** are bit hard to watch while cutting down trees. I have no problem whatsoever with other waving vegetation, but only the very clo…
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##### Issue type
- Feature request
##### Minetest version
```
Minetest 5.0.0-dev (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=None
RUN_IN_PLACE=0
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE…
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I suggest to extend the raillike drawtype by two new textures.
Textures 1-4 are already occupied (for straight line, curve, t-junction and crossing), so let's use no. 5 and 6 for them.
No. 5 should b…
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what the title says, for obvious reasons, like upgradability, etc
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My thoughts so far:
Separate "object refs" into "player refs" and "entity refs" (with "object ref" remaining a common base class). Deprecate calling player-only methods on entities and vice versa. …
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The `awards` package currently provides some achievements in WN. The awards are often repetitive (ex. eat 3 mushrooms, eat 333 mushrooms), tedious (place 25000 blocks), and don't provide much guidance…