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Currently the pass treats allocations as host-side ones, thus inserting calls to runtime for memory movement. This is to add an option to allow the behavior change.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
In the notification section while switching from read->unread or vice-versa the footer moves …
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**Describe the bug**
the title says it. laggy movement and frame stuttering. to elaborate on the laggy movement, what happens in game is behind your actual movement. this quickly causes motion sickne…
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Allow for active effects to evaluate math expressions containing only static values, even if roll data is not allowed in the given field. For example, currently the effect `system.attributes.movement.…
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If you're using a bed doze and try to move freecam, it will cause your character to stand back up.
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- axis x
- axis y
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## The problem
Prior to PR #201 , a "movement dataset" was synonymous to a "poses dataset", because `movement` only supported pose tracking data. For this reason, we were using the `ValidPosesDataset…
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I know this work fine with an analog stick but I was wondering if is possible to have a mouse movement tracker? just like the analog? this is soo useful!
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Hello,
The program run fine, no eror message but when the mouse move the enchant Item, the movement is not right, the mouse take the item and move it to the top right, to know that it's need to be …