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The behavior of the `bentham*LookaheadTop` and `egoist*LookaheadTop` decision models appears broken on first glance. Any model ending in `Top` should be selecting the locally optimum choice, yet this …
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Hi Interpret team!
I was wondering if there is a plan to add support for survival analysis for EBM. I'm currently working on medical applications, and survival analysis is often the structure of th…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://ace3.acemod.org/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any and…
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#### Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!
### What behaviour is observed:
What happened?
The player enters the lobb…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I already searched on this [Github page](https://github.com/PluginBugs/Issues-ItemsAdder/issues) to check i…
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Thank you for creating gtsummary!
Currently, in a time-dependent `survival::coxph()`, the `n` from `add_n()` describes the number of observation, instead of the number of id, which might be mislead…
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### Expected behavior
PlayerInteractEvent will only be fired once
### Observed/Actual behavior
PlayerInteractEvent will be fired twice simultaneously
Use the following plugins for testing
…
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### Expected behavior
For example the material Material#BAMBOO_WALL_SIGN is NOT an obtainable item in survival minecraft. So the method is expected to return false.
### Observed/Actual behavior
Whe…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I am sure this is a bug and it is not caused by a misconfiguration or by another plugin.
- [X] I already se…
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### Steps to Reproduce the Bug
I just installed jei-1.20.1-forge-15.17.0.74.jar to my modded instance, started the game, and opened my inventory.
### Expected Behavior
I expected the items to be so…