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Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
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A very simple terrain plugin which only generates flat land, no other features. This would serve as a trivial xample.
Similar to https://github.com/voxel/voxel-land but simplified extensively (voxel-…
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Need some improved graphics. Something for running characters. Preferably customizable.
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Currently voxel-example uses the implicit `require()` calls for browserify and passes the module's own `require` function:
``` javascript
var createEngine = require('voxel-engine-stackgl')
require('…
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It seems to think that game-shell isnt there even though it is...
``` js
// Require
require('voxel-registry') // TODO: learn
require('voxel-keys')
require('voxel-chunkborder')
require('voxel-meshe…
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Having a pre-smooth terrain place with a part called Terrain causes the Convert to Smooth button to break
17:12:56.438 - IsSmooth is not a valid member of Part
17:12:56.438 - Script 'Plugin_-1.Terrai…
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A main class which will handle everything in the game.
Features:
- Handling entire game loop (below are in preferred order of update):
- Gathering player input
- Determining which chunks should b…
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A MUST HAVE for terrain generation.
Features:
- [X] Should generate a cloud of points in 3D space (only points - turning them into voxels and drawing will be renderer's job)
- [ ] ~~At one "generate"…
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Store/generate/modify terrain with volumetric data structures (something voxel-ish).
- [x] Sparse Voxel Octree (86962f8a9d6c94446d8ecb877db4fb426296aa90)
- [x] `1/2^n` width voxels (1b0f866f63d5ea7a…
bfops updated
9 years ago
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For physics purposes, terrain is unaffected by voxel brushes.
bfops updated
9 years ago