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STR:
- Open a WebGL sample with a heavy fragment shader: https://www.shadertoy.com/view/lt2Gzt
- Maximize the window size or make it fullscreen
- Major frame drops in the home scene. It totally blo…
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On the list, @Maksims [writes](https://lists.w3.org/Archives/Public/public-device-apis/2016Nov/0027.html):
> **Garbage Collection** - one of the major bottlenecks and high consideration for real-ti…
tobie updated
7 years ago
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First close the unity project and update the manifest "Packages/manifest.json" to enable the new render pipeline. I disable some thing what i not use like "visual studio code" but you can enable it in…
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Recently I've been doing some work on Servo's WebXR crate, but while doing that I noticed that the Gamepad API wasn't supported for regular controllers and thought it would be a fun project to take on…
msub2 updated
9 months ago
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**UE Version:**
5.3.1 Epic Launcher Version
**Frontend Version:**
Both Master and Release UE5.3-1.0.1
**Description**
When I enable PixelStreaming, right eye is not completely black but I can…
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When I try to run 'VR button' in this scenario in a browser wearing a VR device, the console prompts this error “WebGL context must be marked as XR compatible in order to use with an immersive XRSess…
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One thing that I find missing from ThreeJS that would be amazing to have would be screen space reflections.
Here are some references for the ambitious coder:
https://docs.unrealengine.com/latest/INT…
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I propose `Feature-Policy` adopt `Content-Security-Policy` concept and be able to define all default, example:
Feature-Policy: default 'none'
Feature-Policy: default 'none'; fullscreen 'se…
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## Cesium简介
通过该软件平台,制作出了一个非常精细、准确的 虚拟3D地球。
为了凸显这个软件平台的 `精细、准确` 这个理念,所以使用 原子钟 核心元素 “**铯(cesium)**” 这个英文单词来作为该平台的名字。
该软件平台(cesium)于 2012 年开源。
**Cesium 软件平台提供一套完整的工具,可用于构建任何类型的 3D 地…
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## Configuration
Wolvic version: 1.3.2
Wolvic build ID:
Hardware: huawei vr glass 3dof&6dof
## Steps to Reproduce
1. visit [https://www.mzgf.com/world](url) and some webxr cont…