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Hello. I would like to propose a new attribute for the [EPUB Multiple Renditions specification](https://w3c.github.io/epub-specs/epub33/multi-rend/) and model.
"The need to include more than one [R…
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As the maintainer of ``, I'm humbled to have Apple referencing it in a web standards proposal. I've had a number of conversations now in various standards bodies about the `` proposal, as well as vari…
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# Summary
Provide a way for the sites to request an AR session that uses a user-facing camera if it is available.
# Example use cases
Potential use cases:
- direct user interactions with vir…
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Hi!
The fullscreen API requests aren't working correctly with iOS and any browser. I have tested on:
I am testing [with this](https://stalgiag.github.io/p5xr-tests/webxr-generic-vr-sample/) whic…
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Hello,
CSS3D transforms offer a lot of options to apply the desired transform, from Euler angles, to matrix3D or even skews. As I am the author of Quaternion.js ( https://github.com/rawify/Quaterni…
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We need to support multisampled multview rendering, but how to do so is tricky.
Since we are using texture arrays for multiview, there are two options:
* Multisampled framebuffers: [OVR_multiview_…
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_From @ddorwin on January 10, 2017 19:29_
https://w3c.github.io/webvr/#security currently says:
>Non-focused tabs are allowed to enumerate Gamepads and VRDisplays but will see last received state or…
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There are XR use cases (e.g., "audio AR") that could build on poses and other capabilities exposed by core WebXR (and future extensions). The current spec language, though, appears to require visual d…
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One of the hardest parts of WebXR is how to tune for good performance.
It is hard for authors to gauge how much processing power is available to them so they end up optimizing their code for the devi…