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I'm using UniFFI with the third-party [Kotlin Multiplatform Binding](https://gitlab.com/trixnity/uniffi-kotlin-multiplatform-bindings) generation on a Compose Multiplatform app. Since I'm accessing na…
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```
The current FFI has a few missing bits:
- For callbacks, only int and void* arguments are supported. Return type is
limited to int and void.
- The FFI API seems to be written towards writing sta…
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- Related issue
https://github.com/frida/frida/issues/2941
https://github.com/frida/frida/issues/2954
**[YOUR OWN RISK!]**
Latest Google Play System Update ruins Frida.
You can test this,…
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### System Info
it seems running on cpu only while my gpu (amd rx560) is actually supported latest metal and can run stable diffusion on macos. why force metal is for arm only? why it cant intel wi…
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### Godot version
Godot v4.3.dev5.mono
### Godot .NET packages version
4.3.0-nightly.24260.1
### System information
Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX…
ZerxZ updated
2 months ago
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Manual editing of the YAML has led to some things that make the OpenAPI specification far less useful than it could otherwise be. For example, when retrieving a `tesTask` from the `GET /task/{id}` end…
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The api accessible with the native `Intercom.client().getUnreadConversationCount();` call is missing from this implementation of the bindings.
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I'd like to port [some python code](https://github.com/deezer/spleeter/blob/master/spleeter/utils/estimator.py#L23) which is using the [tf.estimator.Estimator](https://www.tensorflow.org/guide/estimat…
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We have a project, where we generate both C and C# bindings for a Rust library. The API is very C-like, and we take care not to use any fancy features in it.
C# bindings are currently generated for…
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### Why do we need this improvement?
From the documentation https://www.asyncapi.com/docs/reference/specification/v3.0.0#channelBindingsObject - it appears that the Binding Object should be extenda…