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At the moment demo autorecord doesn't start.
This line is guilty:
https://github.com/def-/ddnet/blob/DDRace64/src/game/client/gameclient.cpp#L1081
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Is this feature removed?
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I'm not quite good at this.But Im learning:)
I really enjoyed playing DDNet.
Recently my friends and I discovered sth wrong...
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Here it goes
Because of the Windows Firewall or sth else,the mous…
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On some maps tiles are mapped from DDNet and they were predicted by DDNet client. It's just annoying.
:+1:
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i got 3 client crash today when dummy was connected .
error : delta unpack failed!
http://image.noelshack.com/fichiers/2015/12/1426681907-capsture.jpg
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For that external clients can identify correctly the freeze state is good add a playerFlag for check this...
``` CPP
m_InputData.m_PlayerFlags |= PLAYERFLAG_FREEZE;
```
comment if its good or not...…
Tardo updated
9 years ago
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16:14 < CookieMichal> I am on linux and I have created link to ddnet
executable. Like 10s ago I have started ddnet client
using that shortcut and it has u…
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Hi! i'm implementing on my client the new interactions added in DDNet and i see this in the source:
``` CPP
if(GoingThroughTele && m_pTeleOuts && m_pTeleOuts->size() && (*m_pTeleOuts)[teleNr-1].size(…
Tardo updated
9 years ago
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Sometimes the client's timeout code doesn't seem to go through, Maybe the condition isn't true, or the chat message is lost?
See https://github.com/def-/ddnet/blob/DDRace64/src/engine/client/client.c…
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You cannot see any grenades (or projectiles) being rendered when playing with ddnet 6.03 client on ddnet servers with version 6.1.
I think this is because the 6.03 clients don't have the extra antipi…
trml updated
10 years ago