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**Introductory Information:**
[MojoShader](https://icculus.org/mojoshader/) is a project that takes in Direct3D shader bytecode and emits shaders for other graphics APIs, including ARB1, GLSL, and …
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### Versions and Environment
**Vuetify:** 1.4.0
**Vue:** 2.5.21
**Browsers:** Chrome 72.0.3610.2
**OS:** Windows 10
### Steps to reproduce
1. Using "npx create-nuxt-app" to create a new applic…
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Currently, the Arrow serves hardly any purpose within the game. I propose that we reduce the Arrow's drag (and possibly increase engine capacity as well) in order to give it some sort of purpose, at l…
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Any free account generator working?
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This is a discussion issue for [this card](https://trello.com/c/VUkHkvGH/401-new-wiki) on Trello.
- What wikis have people made already?
- Which wiki provider looks the best and is easiest to use?…
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assets we have to keep:
- access to the critical code (UI, moving parts) to enable quick changes for devs
- opinionated
- 100% customizable
- Typescript
- ALL THE USE CASES !!! 😊
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# Audit request
basically we seek to develop traditional casino games by implementing decentralization using the blockchain of ethereum classic, in the future we will seek to improve the use and in…
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> EDIT: Updated by @jamesmunns. See [this comment] for more details
[this comment]: https://github.com/rust-lang-nursery/embedded-wg/issues/148#issuecomment-410443841
The following items have be…
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There is this horrrrible code smell present everywhere in the code.
Stop searching stuff by string, i'm talking about all those functions like `FindByID(string)`
It's a terrible thing to do fo…
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Hello, good day. As stated in texture.ini "#hash = quick or xxh64", I deduced you can only set/choose the hash to either only one between the two, is that right? I'm asking 'cause I don't really know …